Profantasy map editor
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But there are those who are truly artists and create maps as good as any piece of fine art out there. For most people doing maps for themselves it doesn't matter, and as long as the person is satisfied then that's all that counts.
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As far as mapping goes I'm talking the level of being good enough to be hired for your work for books or games.
#Profantasy map editor how to#
Just because you know how to use the tools doesn't mean you can create something great.
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Its the same with musicians or fine artists. Having been a chef for over 33 years I ran into a lot of people who liked to cook but were terrible at it, regardless of how hard they tried. I still maintain that some artistic talent is required, like any other art form. If you put the effort in, you can make some excellent maps with CC3+, and if you put very little into it you can make some pure rubbish with Photoshop (and vice versa). Posted By: ScottA Basically it come down to this: you get out of it what you put into it. You do need to make a set of basic drawings for the different floor, etc., pieces first, but that's not hard to do (unless you insist on making photo-quality drawings of them, which my "artistic skills" would never allow!), but once that's done, you can either set them up in a special symbols file in CC, or just use copy & paste on each piece's drawing, and then build your setting template, saving that so you know how you'll need to lay out the pieces for the game.
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#Profantasy map editor full#
From your one CC3+ base map showing everything, providing you've constructed it carefully, you can easily turn off the sheets containing information you don't want the players to see, and print off, or save for on-screen use, that version for them, while still retaining the full map for the GM, for example.ĬC3+ is also helpful when creating construction maps for the GM for use with 3D cast terrain pieces - such as the Dwarven Forge cave or dungeon sets. So you might want a GM's map with lots of detail about features such as secret chambers, hidden entrances and traps, while the playing party might have discovered a partial map of the same place without those on. This is because, with a little experience, it'll help you prepare a good-looking map that can have various options stored in just the one file. In such a case, I generally use MS Publisher or a similar DTP system, mainly because I've been using those for decades, so I know I can add text and labels quickly, along with any minor amendments to the layout.Ĭampaign Cartographer's a far more powerful pure-mapping system though, where you need to construct any other type of gaming map from scratch, or from a hand-drawn original.
#Profantasy map editor pdf#
Harrykane140693 asked:What do you use to make your maps? I run a d&d session with some friends and would like something that makes my maps look great.įor instance, if I'm using print-and-play gaming tiles to construct an RPG setting for a specific scenario, the PDF files for those will often allow the extraction of the tile images, which can be used to construct a mini, annotated, version of the complete layout as a map for the GM in another program. Now that I've wandered far afield from the topic, I'll take a bit of a break. It also tends to manifest in some desire for feedback about how to improve the map. This effort usually manifests as some sort of storytelling, either visually on the map itself or in some accompanying piece that describes the map. If you look at some of the simple maps done with tools like Inkarnate or the basic CC3+ templates, the ones that get the best reception at CG tend to be those where the person has obviously put in effort beyond making the most basic map possible. Artists seem to have a nasty habit of forgetting that most people are looking for a workable product to meet some other end and that the artistic elements of the map aren't the primary goal of making that map. Often, replies will be encouragement to extend what's shown, to try new things, to develop something uniquely yours. This kind of reception is not because the map is inherently bad, but rather because it's not novel and the impression is that there is little effort put into doing the work. When someone displays a map that was made using the defaults from a program and is made using frequently-seen artwork, then the reception is often about that given to a young child showing a piece of art that's a few lines and stickers plopped onto a page: polite at best. A hand-drawn map (via pen and paper or painting program such as Photoshop or The GIMP) is always novel. One thing to watch out for about art sites (and CG has definitely become an art site) is that they seem to want to value novelty as much as anything else.